MUSE
The Natural Way Of Learning Music
The Natural Way Of Learning Music
The Natural Way Of Learning Music
Company Overview
Focusing on music educational apps that “that are personalized and go beyond the boring, traditional way of learning to bring music learning to engaging new levels!”
Objective
Design a high-fidelity prototype app, with embedded audio to simulate teaching users musical recognition by ear
Create a lesson IA that offers an Interactive, customizable way of learning music
Business Goals & Technical Specifications
MUSE identifies what learners really want, the mising link to lerning songs and developing ear training in applications on mobile platforms and smart devices. Employing anticipatory design and the latest AI technologies the App delivers a customized and engaging way of learning.
My method was to use design thinking and a user-centered design process to make a product based on a deep understanding of the user's needs, behaviors, goals, and motivations and to empower them with a powerful tool with great user experience.

Problem Statement
Typical ear training apps quickly jump right into testing your ability to distinguish notes chords or melodies without giving you comprehensive lessons to train your ear. Some might quickly review intervals and give not so useful tips which in the end do not get quick proven results.
Our users want engaging* ways to recognize melodies and chords so that they can figure out the songs they want to play instantly and hear them in live performances. *engaging meaning non-repetitive, non-passive, and not boring.
Hypothesis
The Ultimate Ear Trainer actually teaches you by having you listen to examples you are already familiar with, in engaging ways to get you quick results. Then when you are ready you are appropriately tested of your new learned skills so you can properly advance to new levels and even play ear training games with others.
We believe that by creating an app that teaches Elton to recognize melodies and chords in an interactive way using songs of his choice, we can help him improve his ability to play the music he hears around him and in his head onto his instrument spontaneously.
Engaging so you want to practice and improve


Lessons with songs from your play lists




Features
Connect to your Music Libraries : YouTube, iTunes, Spotify, Pandora,
Sign or Hum Recognition
Games: Play with your friends
Looped Listening Exercises



Deliverables:
Onboarding
Animated walk through of instructions on how to use the app and lessons
- Layout
Instrument
Genre
Optional assessment & evaluation
Questions to help customize lessons for users
Select music library to be used
- How to structure the lesson
Gamification of lessons
Design of leader-board (friends vs global in-app users)
Footer items (3 - 5 items)
For testing purpose, we used pre-loaded songs while the music library algorithm is being set up
Lo-Fi testing from paper sketches to rapid wireframes
HiFI UI and Prototypes
Style guide
Competitive Analysis Report
To plan my design direction, I began researching the competitors to better understand what products the target customers are using to solve the problem. I researched over 20 apps, including online courses and asked, what are the competitors doing right, what are they doing wrong, and what strengths and weaknesses are in our own product. What I discovered helped me see how I can create compelling competitive advantages and user experiences that are superior.


Key Findings
From the 20 plus apps I researched, none of them took time to actually teach how to distinguish notes, chords or melodies. They all just quickly jump right into testing your ability with little or as in most cases, no adequate lessons on how to do so. They claim to be teaching apps, but in actuality they only test.
User Survey
Gather quantitative data pointing us to the general direction of the problem.
User Interviews
Qualitative approach used to dive deeper into the the survey insights.
ULTIMATE EAR TRAINER
The Natural Way Of Learning Music
Initial User Survey, Interviews and Testing
User Survey
Gather quantitative data pointing us to the general direction of the problem.
User Interviews
Qualitative approach used to dive deeper into the the survey insights.
Research Goals
The goal of the research is to find out the motivation and pain points of ear training, what the users want to achieve from learning music by ear and what would help enhance their learning. (Ear training/ music aural)
Methodology
User interviews were conducted remotely. The sessions lasted 30 - 45 minutes and included a short briefing, a user interview session, as well as a usability test of the existing ear training app.
Affinity Mapping Insights
1. Pain points of learning music: It is repetitive and they are not playing what they want to play
2. Education apps are cost effective, accessible and engaging (visuals and progress tracking)
3. I am unable to ask questions with the app
4. I enjoy collaborating with other users (encouragement, share success)
5. Users generally welcome gamification idea, but too much might be distracting
6. The level of challenge must align with their ability
7. I want to learn ear training so that I can play the songs I like on the spot
8. Streamlined content
9. Ear training is good to have, but I am unsure of where to start
10. I learnt ear training through trial and error (experiential) and through music lessons
11. I think ear training has to be coupled with practice on an instrument

Enjoyment
Users prefer to learn with recreational activities, opposed to focusing on being tested without lessons to fist develop their ears.

Performance
Users want to play the things they like alone and/ or in front of others

Engaging
Users want to also learn with music they love and want challenges that align with their musical ability
Information Architecture, User Flow, and Site Map
The complexity of the Sitemap and Information Architecture was implementing the lesson structure into the design in a way that was seamless and easy to navigate.
From the interviews and initial user test, I got really interesting and valuable insights about our users that was helpful about the users' tasks and their pain points. We then create an experience map to extract pain points, goals, and persona information. It also helped to depict the user's path through their task in a way that highlights the order of the actions and the pain points they experience along the way. And helped to see how everything fits into the big picture.


Persona
Elton 27

Goals and Needs
Wants to learn to play the songs he likes
Wants to learn to recognize the melody and chords of the song
Wants to jam with other musicians
Pain points
Finds ear training and music theory boring but he knows it is something he has to get through
Practice exercises are repetitive and not engaging
Scenario
Elton has been learning piano recreationally for a few months through YouTube videos. He has a few friends who play other instruments and he would like to jam with them. To do this, he needs to be able to identify melodies and chords by ear quickly, and thus, he is searching for a way to learn ear training on his own.
He hopes that by doing this he is able to identify what chords and melodies the other band-mates are playing, and quickly play the exact musical ideas in his head on his instrument literally without missing a beat while also having a great time jamming with his friends.
Problem Statement
Typical ear training apps and other tools, quickly jump right into testing your ability to distinguish notes, chords or melodies without giving you comprehensive lessons to train your ear. Some might quickly review intervals and give not so useful tips which in the end do not get quick proven results.
Elton needs an engaging* way to recognize melodies and chords so that he can figure out the songs he wants to play instantly and for live performances. *engaging meaning non-repetitive, non-passive, and not boring
Hypothesis
Essential Ear Trainer actually teaches you by having you listen to examples you are already familiar with, in engaging ways to get you quick results. Then when you are ready you are appropriately tested of your new learned skills so you can properly advance to new levels and even play ear training games with others.
We believe that by creating an app that teaches Elton to recognize melodies and chords in an interactive way using songs of his choice, we can help him improve his ability to play the music he hears around him and in his head onto his instrument spontaneously.
Our Design Focus
Unlike other ear-training apps in the market, our focus is NOT to come up with an extensive sound library but to cater to users who have no formal musical background and little ear-training skills.
I then got the team to brainstorm ideas by doing a Design Studio. We sketchedthe up simple wireframes to quickly ideate solutions that address customer goals.
Changes to the existing app:
- Have a drop down on the heading to switch to different tonal organization (easy navigation)
- Allow users to set goals/ reminders
- Change leaderboard layout from ‘This Week/ All Time’ to ‘Friends/ In-App Users’
- Recommend users songs that are not in their playlist but of similar genres with the chords that they are learning
- Gamification (explore ways to make learning fun)
Usability Tests 1st Iterations
6 Participants
01
Onborading
Process
02
Profile & Icon
Layout
03
Melody Lesson
Plan
04
Chord Lesson
Plan
05
Game Interactive Design
01
Onborading
Process
02
Profile & Icon
Layout
03
Melody Lesson
Plan
04
Chord Lesson
Plan
05
Game Design


Usability Tests 2st Iterations
01
Onborading
Process
02
Profile & Icon
Layout
03
Melody Lesson
Plan
04
Chord Lesson
Plan
05
Scales Lesson
Plan
06
Rhythm Lesson
Plan
07
Games:
Instructions
08
Games:
Leader Boards
5 Participants
01
Onborading
Process
02
Profile & Icon
Layout
03
Melody Lesson
Plan
04
Chord Lesson
Plan
05
Scales Lesson
Plan
06
Rhythm Lesson
Plan
07
Games:
Instructions
08
Games:
Leader Boards
Second User Testing
Interactive Prototypes
For our high fidelity interactive prototype, I decided to go with Adobe XD because of its newly implemented Audio features that go hand in hand with our ear training app. We focused on a smooth and delightful interaction design and usability heuristics.
In the end the interactive prototype helped in our user testing immensely. The users were actually excited that it felt "like a real ear training app". They provided useful ideas and gave valuable feedback.
Research Goals
The goal of the research is to find out the motivation and pain points of ear training, what the users want to achieve from learning music by ear and what would help enhance their learning. (Ear training/ music aural)
Participants
These are the primary characteristics of the study's participants:
· Age 20 - 30
· Knowledge of at least 1 musical instrument
· Basic to intermediate music knowledge
Methodology
A user interview were conducted remotely with the participants. The sessions lasted 30 - 45 minutes and included a short briefing, user interview session as well as a usability test of the existing ear training app.
User Insights
Users prefer to take music as a recreational activity as opposed to an examinable subject (Recreational player).
Users want to play the things they like alone and/ or in front of others (How to incorporate the social aspect).
Users want challenges that align with their musical ability.


Design system, Style Guide and Specifications for Developers
The complex nature of the app necessitated more than 70 screens covering user on-boarding, playlist and audio setup, lessons, quizes and games and support.
To maintain consistency and ensure efficient design to dev handover, I developed a modular design system based on reusable components and their states, such as cards, list items, and controls. Every component can be rearranged and combined with others while maintaining design consistency and recognizable UI patterns for the user.
In building the style-guide I focused on keeping consistently across the brand:
Color Schemes,
Fonts, Typography
Design Patterns
Language
Specifed UI Behaviors such as:
Onboarding
Modals
Error Handling
Animation
Accessibility
Sound Design


